0 Comment(s) 17/07/2008 +0100 GMT
by Ian Whiteling
Second Life has been around for some time now, and although many
brands have established a presence there, and some, like IBM, have used
it to communicate to their staff through virtual meetings, it is still
very much seen as a curiosity, and more the stuff of gaming than
business.
Until EVENTS:review began reporting on Second
Life’s potential from a meetings and events perspective at the
beginning of this year, very little had been written about virtual
events and the benefits they offer. These articles generated some
interesting feedback and set the scene for EVENT:review’s pioneering
recent roundtable video debates in our own virtual events space in
Second Life. The initiative brought together experts from New Zealand
and the UK to discuss the virtual meetings issue, without having to
leave their offices.
These two striking and powerful videos
have helped to bring home the true business potential (if currently a
little limited) of the medium, and, as you might expect, drew even more
comments from meetings and event industry professionals. These ranged
from responses that can only be described as bordering on
protectionism, to reasoned critique and enthusiasm.
The fear factor
As
a key representative of an organisation that should surely carefully
consider any technological innovation that has a potential impact on
its members, the outgoing Events Industry Alliance group chief
executive Trevor Foley’s reaction to the EVENTS:review Second Life
debates appears a little too dismissive.
"I watched [the video
interview] and was completely distracted by the strange movements of
the avatars and couldn't, as a result, take in what they were saying!”
he says.
Sure, the video interviews are a little alien on
first viewing, but many people report becoming used to them by the end
their first watch and being fully engaged upon viewing them again. So a
little perseverance can certainly pay dividends.
Foley does,
however, admit that the virtual medium has some potential, although
he’s keen to stress that this would not be as a replacement to
real-world events.
“Its day will come in some form,” he says,
“but not to the exclusion of face to face, which is much more fun,
interactive, personal, memorable, energising, friendly and engaging.”
Environmental benefits
Foley’s
colleague, Association of Event Venues director Tom Treverton, although
just as protective of real-world events, does acknowledge the
sustainable potential of virtual events.
“The globally shared
quest to lessen our impact on the environment is a clear, and strong
example of why chairing a meeting online from the UK, with guests from
as far a field as New Zealand in attendance, makes a lot of sense,” he
says.
Michael Scroop, chief executive and founder of meetings
and events technology company Parrimark, also acknowledges the
environmental issues, but stresses the need to maintain the personal
touch.
“Second Life is definitely opening up doors, providing
opportunities and uniting people from all over the world,” he says. “It
is also great for playing a part in reducing delegates’ carbon
footprints. However, it’s about allowing technology to enhance and
improve the experience, not remove the human interaction between
individuals.”
Better value
Meanwhile, David
Marrinan-Hayes, digital development manager of venue The Hospital Club,
in London, is keen to stress the money virtual meetings and events can
save companies.
“For organisations that undertake masses of
travel, the cost and time savings in using Second Life as a
communication tool will be phenomenal,” he says. “Companies, such as
Rivers Run Red, that are developing enterprise applications, will save
businesses hundreds of thousands, if not millions, of pounds annually
in flight savings and lost productivity. Not to mention the
environmental impact of reducing the number of carbon emissions
associated with travel (not just flights, but also transfers and hotel
stays).”
Marrinan-Hayes also points out the superiority of the medium over videoconferencing.
“The
communications systems within Second Life are just as effective if not
more so than plain conference calling or even multi-million pound
high-definition videoconferencing,” he says. “Unlike conference
calling, where sound is mono-directional, having a meeting in Second
Life is equivalent to a real-world meeting with voice assigned to
individuals and coming from the direction in which they are sitting.
It's a more psychologically naturalistic way of processing of
information for people, which reduces the number of interpersonal
barriers that are traditionally experienced in conference calling.”
Supporting face to face
Last
year, The Hospital Club staged an art exhibition in Second Life, which
matched a real-world exhibition in the venue’s gallery. Entitled Warhol
vs Banksy, it received a huge amount of international press attention,
and rather than disappointing international art lovers, it allowed them
to experience the joy of viewing the artworks and interact with fellow
gallery goers without incurring the cost and hassle of a trip to
London. The exhibition was phenomenally successful with an
international audience – particularly in Brazil and the US, and
increased footfall by a factor of two.
Using the virtual medium
in this way, to enhance or extend events held in the real world, can be
particularly effective, and is the reason why those who dismiss Second
Life out of hand are missing a trick. As Spencer Wright, head of
digital activation and experiential agency RPM, points out: “Prince
Charles should have used Second Life to address the World Future Energy
Summit. While he left no carbon footprint, the team that delivered his
hologram did and he couldn't even field live questions.”
The fear over virtual events threatening the existence of those held
in the real world appears to be distracting people from realising that,
not only can the medium be used to enhance the live experience, but
also its cost effective nature allows companies to hold more events,
which in turn helps confirm the importance of internal and external
live marketing overall.
Email your views on virtual events to ian@meetingsreview.com
Next week, look out for two astute opinion pieces on EVENTS:review’s roundtable debate on virtual events.







































